
MERGE LASER-GAME AND VIDEO-GAME
Increase the average basket without expanding your center.
By confronting the realities of the field and the operating constraints of the region's largest center, we have been able to identify areas for improvement to ensure that our experience meets the requirements of both the public and the operating staff.
The ease of use for game masters, the reliability of the experience, and the fun for players have guided our developments to create a product perfectly suited to the co-operation constraints in a laser tag center.
HOLYBOTS Rising integrates into existing mazes


You maintain your historical activity and add novelty on the same playing surface, which allows you to increase the occupancy rate.
Increasing the prices of laser tag without additional value would not be well received by the public. However, offering a completely new level of immersion with ultra-modern virtual reality equipment justifies a premium price that will allow you to increase the average basket.
Motivate Generation Z to get off the couch and come to your laser tag center!
HOLYBOTS Rising is a game for all audiences, but it incorporates the elements of online games that 15-25 year-olds will appreciate. However, the game is accessible from age 11 and appeals to both female and male audiences thanks to its non-violent and blood-free universe.
And yes, it is possible to make a fun shooting game, without zombies or big machine guns!
Stimulate competition to keep customers coming back.
HOLYBOTS Rising is a competitive game that is easy to pick up but requires practice to fully master.
This means there's something for occasional players, as well as for those who are attracted by the competitive aspect and make a regular practice of it.
HOLYBOTS Rising bridges the gap between esports and traditional sports. By building a community around the game, you'll build natural customer loyalty.